/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/

#ifndef INCLUDE_SHADER_TASTER_GEOM_FACEATTR
#define INCLUDE_SHADER_TASTER_GEOM_FACEATTR






#ifdef __cplusplus

// GLSL Type
using uint = unsigned int;
//using uint64_t = uint64;

#define inout

#else


layout(std430, column_major, scalar, binding = DEF_BINDING_Face_AdjacencyID_BindID) readonly buffer U2_Face_AdjacencyID {
	uvec3 g_Face_AdjacencyID[];
};

layout(std430, column_major, scalar, binding = DEF_BINDING_Face_Normal_BindID) readonly buffer U2_Face_Normal {
	vec3 g_Face_Normal[];
};

layout(std430, column_major, scalar, binding = DEF_BINDING_Face_Center_BindID) readonly buffer U2_Face_Center {
	vec3 g_Face_Center[];
};

#endif

















#endif //INCLUDE_SHADER_TASTER_GEOM_FACEATTR


